I’m working on a project with cocos2d-x that uses Nextpeer for multiplier gaming. The Nextpeer integration works fine. However, after the end of a Nextpeer session, plugin-x plugins (I’m using Facebook and Flurry) just stop working.
I have no idea why this is, already reached out the Nextpeer team, but they didn’t know why either. Does any body know how/why showing the Nextpeer dashboard on iOS could cause plugin-x plugins to loose their previous initialized state.
Last message in the debug logs are shown below;
Assertion failed: (pData != NULL), function logEvent, file /cocos2d/plugin/protocols/platform/ios/ProtocolAnalytics.mm, line 116.
Device logs are attached below;
P.S: I tried re-initializing the plugins, but that failed as well.
OyaRun iOS 3-4-15, 1-49 PM.crash.zip (15.8 KB) >