NEW USERS READ THIS! New User Guidance

NEW USERS READ THIS! New User Guidance
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#132

So I think

  1. Cocos new and create a new project.

  2. Reimport your source and assets.

  3. Flush out any issues. It will be interesting because 2.x to 3.x is a major change. Touch events are different. Classes different. Event dispatch different etc.


#133

New project works fine.
It is the sample CppTests that crashes on the device.
Also I didn’t find an XCode project for this sample to try it for iOS (there is proj.ios folder but no .xcodeproj file);


#134

For cpp tests? It is in build/


#135

Or maybe there is a way to compile the cocos2d-x-2.2.6 project using Android Studio and Gradle?


#136

I’ve never tried actually.


#137

Hi.
I’m using Cocos for an college activity and I’ll hope learn more about it


#138

Awesome. Let us know how we can help.


#139

Hi!
I’m new to this forum, glad to join.


#140

Hi , I want to post …


#141

Hi :blush:
I’m new here, glad to be a part!


#142

Hi, i am brazilian, i need to post somethings


#143

Just a simple kind of “guess the movie title given the actor name” type of 2D game. I am learning C++ as I go along. I am a long term C developer and now absolutely love C++. It just seems like a natural progression for me.

I am just interested in completing a Windows version first and see if it is good enough to port to other systems later.

:slight_smile:


#144

If you use cocos2d-x (C++) then your game is already cross platform and many platforms are supported: Windows, Mac, iOS, Android, Linux, Tizen.
If you use cocos2d-js (JavaScript) then the same platforms are supported plus Web.


#145

Hi, I’m cocos creator user :slight_smile:


#146

Hi! I am cocos2dx user!


#147

Hi, i am new.


#148

Hi :hugs::hugs::hugs::hugs:


#149

Hello all new users!
I understand you happy start coding with cocos2d but it’s not necessary for everyone say hi here :wink:


#150

Actually…

:stuck_out_tongue:


#151

Ok, welcome then :smile: