Hi everyone!
I’m new here, I hope to learn a lot of things ! I’ve just discovered Cocos, its sound interesting!
I’d let you design a nice one for me to use!
Hey! New forum user here
Hello,
I’m a front-end web developer by trade, learning game dev mostly as a hobby. I’ve settled on Cocos after an exhaustive search of frameworks, engines and languages.
Hello to all of the new developers! We hope that you enjoy Cocos.
Hi guys, I’m new here
Hello Earthlings. My name is Ming from the Planet YumYum. I come to do things with Cocos in Peace.
Hi there cocos!
Hey, I know my account is brand new, but after having my first topic approved, can I ask why a moderator needs to approve each of my posts? Is this for the first x posts? Time-based?
It’s until you have posted many times or you reach level 2 or I manually change it.
Hello new Cocos devs. Welcome!!
Hi! Jon from Kodable here
Welcome Jon.
Hi! I’m from ExceptioNULL Games. We’ve been working in Cocos2d-x for years and I’m hoping to share our work in the showcase.
hi? 10 char min
Hello to our new developers.
Hi everyone. I’m beginner for Cocos2d-x. My question is I’ve seen on cocos2d-x GitHub page that we can create web browser projects only with Javascript project. As far as I know we can choose C++, JavaScript or Lua languages. Example of I created a cocos2d-x C++ game and can publish it to Linux, macOS, Windows, Android & iOS but web browser.So, do I have to re-create cocos2d-x Js project for my game to publish as web browser game?
Also I have a problem for cocos2d-x. It is not compiling for Linux, I get this error message (Actually this is a summary of the message, original message is so long):
make[1]: *** [CMakeFiles/MyGameCpp.dir/all] Error 2
Makefile:83: recipe for target ‘all’ failed
make: *** [all] Error 2
Error running command, return code: 2.
Should I ask this question a new thread? But I can’t create a new thread.