Well, what do you think? I’m working alone by the way!
P.S : The game run at stable 30fps on every device/phone I have try it on… and yeah the game looks lot better in reality than the video…
it seems very nice, really fast.
Just add some acceleration/deceleration/smoothness on main sprite movement.
Wonderful effects, what have you used for sparkling?
“what have you used for sparkling?”
A custom particle system… I will make sure to share it on this forum…
Awesome work man!!!
Positive
- Love the particle effects and the respawn pulse, are you doing the glow as a post process or is it baked into your sprites?
- Killing stuff looks really satisfying and the quick/polished respawn keeps the fast pace feel going
Negative
- Controls seem to snap at 45 degree angles, I can see this being very frustrating trying to dodge when things get more hectic, you want the player to always feel it’s their fault they died not the game’s.
- Particles in the menu are too over powering, it’s hard to read the text
I’m using a post processing mecanism for the glow effect, the game core is nearly finished, but the gameplay as you can see is currently in a early stage, so stuff like player control will be improved in the near future…
Thanks for reviewing my work! the game will be released in 2 months at max…
Well done, the spawning effect looks great.
Very good effects. They reminded me the Arcade Asteroids, but to make the sparkling effects at that time you needed a very expensive Vector Monitor.
In fact, the sparkling effects are added to the scene by a one simple memcpy call!
Most impressed by the background visual effects, nice job!