I’m moving from cocos2d-iphone. Using macOS.
I downloaded http://www.cocos2d-x.org/filedown/cocos2d-x-3.13.1.zip Then I hit “Learn -> Get Started”.
I saw “Tutorials from Make School” and clicked on “Building The Game Of Life” link and saw message: “Sorry, but the page you were trying to view does not exist.”
Then, I went to “Programmers Guide” and started “iOS Setup” - nothing to see here actually as I already downloaded zip file and unpacked it into: “/Volumes/MacData/Cocos2d-x” folder .
Moving next - “Starting a new project” -> “Cocos Command-line tool”.
Now: there are many problems and confusions - in “Creating a new project” there are command for creating project using static libs, so I just tried it as I saw it there, but it’s not worked. And only after some paragraphs you showing how to compile libs, so after that I can try to create project using static libs.
But anyway - it’s not creates project using static libs even after I compiled libs because when I run “cocos new ProjectName -p projectname.com.name -l cpp -t binary” to create new project I get: “Template named ‘binary’ is not found.” And so I should google this problem and later find how to fix this - “cocos gen-templates”. But in documentation there is no info about that in step by step mode.
Only after I googled for solution, later I found this command in Unique command-line options at the end on the document, just like as additional information.
Also I got problems while adding paths while running setup.py, but I will not saying here about that… it’s enough after all. Oh dear.
And so… what to say? This documentation if really really bad. But I’m just saying. No questions about that. Maybe you will take a look…
Now, when I have finally created, build & run project for iOS. It’s simple and cool just to run in Xcode.
But I can’t find even any docs how to build for android and deploy to android store…, where is this documentation with step by step guide etc?