Dear Cocos Engineers,
Recent days, I am working on audio effects implementation and notice that Cocos Creator is using WebAudio for playing audio files. To my surprise, even for native platforms, we are using WebAudio. Please kindly confirm me that I wasn’t looking at the wrong files.
Source:
Cocos Creator is a complete package of game development tools and workflow, including a game engine, resource management, scene editing, game preview, debug and publish one project to multiple plat...
The Web Audio API provides a powerful and versatile system for controlling audio on the Web, allowing developers to choose audio sources, add effects to audio, create audio visualizations, apply spatial effects (such as panning) and much more.
@jare @slackmoehrle @big_bear
If you could help, please kindly advise. Thanks
jare
August 24, 2019, 3:56pm
#3
Sorry, For native platforms, we are not using WebAudio. The js implement will be replaced with a native binding on native platforms.
system
closed
August 25, 2019, 3:56pm
#4
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