Hi everyone,
I am in cards game, and now my task is to open multi-window upto 6 so my question is, is it possible in Cocos and if yes will it effect the game by using more CPU usage.
On which platform and target devices ? Please give full context for your question
on window/mac and web desktop.
For web window management is handled by the browser, so as long as your game runs smoothly, there is no problem.
Multi window for native desktop haven’t been finished yet, we only have some infrastructure support in C++, like
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/****************************************************************************
Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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SystemWindow is tied with RenderWindow, while render window can be rendered with multiple cameras.
But these APIs can only be accessed through C++
@pandamicro Hi
May I know if the development of multiple-window is currently in progress?
Hello.
I think it’s been a while, so I’m inquiring about it one more time.
May I know if multi-window is scheduled to be developed?
(cc. @pandamicro @zhangxm (It seems that you answered until recently, so I referred to it.))