Okay context. I’m using MSVC 2010 express and cocos2d-x 2.1.4 to make a game. And all was, while not hunky dory at least manageable until yesterday. Where I tried to release a win32 exe for testing, refinement, other people to do shit with.
But apparently this was not to be, even though I’ve got it firmly in release and not debug mode to build the exe, even though I’ve untangled/unchecked every cocos2d-x library (denshion, box2d, etc etc) except the core one in the build configuration to make sure they don’t interfere… It still compiles linked to the wrong version of the MSVC runtime dll. I’m not an expert at all the nobs and dials in the compiler settings so I have no idea what I need to do to make sure this doesn’t happen, I’ve never had this problem before.