I’m chasing down a number of random crashes on iOS. Different devices, different OS. I’ve tried to make sure all debug info is on.
The game used to be very stable under its previous framework. And from what I can see most of the crashes are inside Cocos2d. That’s obviously not to say that I am not doing something wrong, or have implemented something wrong.
So I’m posting the lastest batch of crashes here just in case someone can see something linked and/or obvious. Or it points to something I should have been guarding against.