As far as I know Mask-s in cocos creator are a parent node with a Mask component, which is actual mask of all children of that node. I have an example with filling up a progress bar and it’s not convenient for me to handle motions of mask, because all children are moving with the parent (mask). So the question is
- Is there a better approach of working with Masks?
It would be great if one node with Mask component could be a Mask target of another Sprite Node