MAGIC MIRRORS - Game

Hello :slight_smile:
I’ve just added the first game in cocos2dx !
There was a lot of fun during development. Although it’s just a simple game I am very proud of this : D I hope you enjoy it. Play and let know what you think :slight_smile:

Version for iOS:
https://itunes.apple.com/us/app/magic-mirrors/id973628055?l=pl&ls=1&mt=8

https://play.google.com/store/apps/details?id=pawelszmirrors.game - Version for Android

Few screenshots :

Thanks for feedback :smile:

Congrats on the release. This looks like a fun puzzle game. I downloaded it and I will play it this weekend!

It crashes when starting the game on my Nexus 7 2012 / Android 5.1.

Hmm, it crashes just after you click the icon, or later?

UPDATE:

  • I’ve added new control system - now is easier to control mirrors
    Available in Google Play, soon on iOS

Menu is ok but it crashes when I select a level.

ADB Log if it can help you :

D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/menu bg.jpg
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/Menu_Label.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/logo.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/Play_Button.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/Buy.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/SoundON.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/SoundOFF.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/Question.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/Loading.png
D/cocos2d-x debug info( 1381): create rendererRecreatedListener for GLProgramState
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/C1.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/C2.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/C3.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/C4.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/C5.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/locked.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/buyy.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/Cave.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/Jungle.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/Ocean.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/Arctic.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/Space.png
D/CCFileUtilsAndroid.cpp( 1381): relative path = Tla/clock.png
E/chromium( 1381): ### WebView Version 40 (1832189-arm) (code 424501)
F/libc    ( 1381): Fatal signal 11 (SIGSEGV), code -6, fault addr 0x565 in tid 1402 (GLThread 5503)
I/libc    ( 1381): Suppressing debuggerd output because prctl(PR_GET_DUMPABLE)==0
D/NuPlayerDriver(  124): reset(0x42360cd8)
I/WindowState(  458): WIN DEATH: Window{3e9a5cc1 u0 SurfaceView}
D/NuPlayerDriver(  124): notifyResetComplete(0x42360cd8)
W/AudioFlinger(  124): session id 46299 not found for pid 1381
I/WindowState(  458): WIN DEATH: Window{32728dcb u0 pawelszmirrors.game/org.cocos2dx.cpp.AppActivity}
E/libprocessgroup(  458): failed to kill 1 processes for processgroup 1381
I/ActivityManager(  458): Process pawelszmirrors.game (pid 1381) has died
W/ActivityManager(  458): Force removing ActivityRecord{293f4d3a u0 pawelszmirrors.game/org.cocos2dx.cpp.AppActivity t560}: app died, no saved state

Hmm, has anyone know why it crash? I test this game on several android devices and it worked…