[LUA] How to Generate API EE from bindings

Hi,

As it currently stands, if you are using Cocos IDE, you get the nice auto-completion and documentation from the cocos2d-x 3 execution environment api.zip.

If one creates a new public method in any class and regenerates lua bindings, how can we create our own execution environment and add it to cocos ide so we can see that new method’s autocompletion and documentation?

I tried to follow this guide but if I compare the results that I get from the api folder and the ones that come bundled with cocos IDE, there are some files that are missing.

Is there any tutorial that deals with this subject?

Or, how does the cocos2d-x generates its own Lua LDT EE?

please follow this guide, thanks!

Thank you, I will try it out