I would be very grateful if you test R Mahjong and give feedback, especially if you know how to play .
R Mahjong is made using cocos2d-x v3.17, Boost.Asio, SQLite.
Since the application initially has a network architecture, in the future it is planned to implement the game on the local network (via wi-fi).
And then the game in the global network. But so far only the local game against AI has been implemented.
Frankly, I initially wanted to implement more (network game, statistics processing, strong AI), but then it would never end.
If everything goes well, I’m going to implement it gradually.
Thanks to everyone who took and takes part in testing.
The number of people who installed the application was
about a hundred people, the number of active testers now is
about 50.
Testing turned out to be very helpful, but the reason and nature of the crashes (crashlytics reports) for some users remained unexplained.
To attract testers in addition to the announcement here and on the toucharcade was used service https://www.betabound.com
Perhaps this information will be useful to someone.
At the moment we are thinking whether to continue testing further.
Several people advised to add the option of the game without the red fives. Probably this need to be implemented before release. Other improvements are also possible.