How do you implement splash / loading screen for cocos2d-js on Android & iOS , For web you can change the image cc._loaderImage but how do you implement it for the native in cocos2d-JS
How? Anyone don`t know?
I don’t know for Android, actually, without looking. For iOS, you need to specify a launch image
Notice in proj.ios_mac/ios/ there are files called Default*****.png
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Why not create a separate scene with your logo and replace it with another scene after a few seconds?
There would still be a small delay while the app loads and nothing is shown.
I mean to start a scene with only your logo, then load your resources, then replace the scene/layer. The delay will be very small, since the resources are loaded after the start of the logoScene.
It also provide multi-resolution support for the logo.