sample code:
auto label2 = Label::createWithBMFont( "fonts/bitmapFontTest3.fnt", "123\n456");
//
// init
//
int len = label2->getStringLenght();
for (int i = 0; i < len; ++i)
{
Sprite* sprite = label2->getLetter(i);
if (sprite != nullptr)
{
sprite->setFlippedY(true);
//sprite->setVisible(false);
}
}
the first letter of second line display incorrect
QQ图片20140315221917.jpg (3.1 KB)