I’m wondering if there is some implementation of
bool isPressed(EventKeyboard::KeyCode keyCode);
check on keyboard, or should it be specified using for example:
map _KeyboardChecker;
virtual void onKeyPressed(EventKeyboard::KeyCode keyCode, Event* event){
_KeyboardChecker[keyCode] = true;
}
virtual void onKeyReleased(EventKeyboard::KeyCode keyCode, Event* event){
_KeyboardChecker[keyCode] = false;
}
bool isPressed(EventKeyboard::KeyCode keyCode){ return _KeyboardChecker[keyCode];}
on class inheriting from layer?
If not, is it planned to be added?
I’m currently using the develop branch.
Hope I didn’t repeat question.