Hi,
I have recently learned to use Cocos2d-x for mobile game development and now I have released my first game using it.
The game is called Scolors, and it’s an endless platformer. You steer the main character by tapping the screen which will make him jump. Your objective is to time the jumping so you don’t hit a block with different colors than your character. Every time you jump through a block with the correct color, your score increases. There are also stars you can pick up which will increase your score multiplier.
Earlier I have used a game engine called Corona SDK, but I wanted to try something new and the lucky game engine to be used was Cocos2d-x. I didn’t know C++ either when I started the development, but I think the result is great anyway.
I’m adding a link here to the trailer I’ve created for Scolors so you can see a demo before you download it.
Version 1.0.2 of Scolors has been released on both iOS and Android. This version contains:
-Fewer ads
-Better jumping mechanism
-The back button on Android has been activated.
Version 1.3.0 is released on Android and will be available on for iOS shortly!
-Fewer required permission
-Better optimizations for iPad/tablets
-Two extra modes (Shades and Strobe)
Hi, thanks!
I think the best advice is to make a unique game, polish it and try to use many of Google’s features like leaderboard, achievements and so on.
Make your game responsive, add adaptive icons, make sure your game crashes as little as possible, don’t ask the user to sign in to google play if he/she already said no.
I think writing good answers (related to gaming/development) on Quora is a great way of marketing. If you write solid answers there’s no reason not to put your link there if it’s related
Thanks
I built Scolors using Cocos2d-x with C++. I like building things from scratch, so a building isn’t for me. I might give it a try for the learning purpose though.