Is the jsbindings repository only meant to be used with cocos2d-iphone?
Is there a way to generate jsbindings from an objective-c class for cocos2dx? I’m assuming you can manually write a C*+ wrapper for an objective-c class. Is there a way to auto-generate that C*+ wrapper before running it through cxx-generator? Is it necessary?
Sure, you could use it to generate your own glue codes. You just need to configure another .ini file.
Pedro Kayatt wrote:
James… https://github.com/cocos2d/cocos2d-x/tree/gles20/tools/tojs. is a 404…
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I should assume that the best way to use a tojs is from the tools into the cocos2d-x folder, right?
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I got that it works good in Windows thru the bat file (genbindings-win32.bat), but can I use to glue my personal code as well?
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Thanks!
Hi James, in fact there is a problem when using the binding-generator in Windows (cygwin).
I couldn’t configure it to work, so I took another approach and created a working version of a test.bat (instead of test.sh) to create the bindings.
But the test.ini was giving me an error, so I have changed it a little to be more understandable.
I am trying to attach 2 files, but have been unable, I will send another reply with the test.bat.
PS: Have tried to make a pull request into the https://github.com/cocos2d/bindings-generator , but not sure why I am unable to make it work over that rep. (I think clang has changed version and there’s an auto lua binding that I was not expecting).