Is anyone else seeing these crashes when you have an update loop scheduled for a node? They happen pretty randomly but almost always seem to be in an update function (which may just be coincidence because it is called the most often).
#0 0x0011a295 in js::gc::Cell::getAllocKind() const ()
#1 0x0039b707 in js::gc::MarkGCThingRoot(JSTracer**, void****, char const**) ()
#2 0x00179b85 in js::MarkRuntime(JSTracer*, bool) ()
#3 0x0017dc15 in IncrementalCollectSlice(JSRuntime*, long long, js::gcreason::Reason, js::JSGCInvocationKind) ()
#4 0x0017ce1a in GCCycle(JSRuntime*, bool, long long, js::JSGCInvocationKind, js::gcreason::Reason) ()
#5 0x001794fb in Collect(JSRuntime*, bool, long long, js::JSGCInvocationKind, js::gcreason::Reason) ()
#6 0x00178128 in js::GCSlice(JSRuntime*, js::JSGCInvocationKind, js::gcreason::Reason, long long) ()
#7 0x00141b00 in js_InvokeOperationCallback(JSContext*) ()
#8 0x00141b8d in js_HandleExecutionInterrupt(JSContext*) ()
#9 0x001b6d8a in js::Interpret(JSContext**, js::StackFrame**, js::InterpMode) ()
#10 0x001b44c9 in js::RunScript(JSContext**, JSScript**, js::StackFrame*) ()
#11 0x001dc108 in SendToGenerator(JSContext**, JSGeneratorOp, JSObject**, JSGenerator*, JS::Value const&) ()
#12 0x001dd5c1 in generator_next_impl(JSContext*, JS::CallArgs) ()
#13 0x001db3ee in generator_next(JSContext**, unsigned int, JS::Value**) ()
#14 0x001d2d0c in js::CallJSNative(JSContext*, int (*)(JSContext**, unsigned int, JS::Value**), JS::CallArgs const&) ()
#15 0x001d04f9 in js::InvokeKernel(JSContext*, JS::CallArgs, js::MaybeConstruct) ()
#16 0x001d076e in js::Invoke(JSContext**, JS::Value const&, JS::Value const&, unsigned int, JS::Value**, JS::Value*) ()
#17 0x001da959 in js_IteratorMore(JSContext*, JS::Handle<JSObject*>, JS::MutableHandleJS::Value) ()
#18 0x001b992a in js::Interpret(JSContext**, js::StackFrame**, js::InterpMode) ()
#19 0x001b44c9 in js::RunScript(JSContext**, JSScript**, js::StackFrame*) ()
#20 0x001d05c0 in js::InvokeKernel(JSContext*, JS::CallArgs, js::MaybeConstruct) ()
#21 0x001d076e in js::Invoke(JSContext**, JS::Value const&, JS::Value const&, unsigned int, JS::Value**, JS::Value*) ()
#22 0x00112c82 in JS_CallFunctionName ()
#23 0x00e690cd in executeJSFunctionWithName at /javascript/proj.ios/…/bindings/ScriptingCore.cpp:157
#24 0x00e6a06f in ScriptingCore::executeSchedule(cocos2d::CCTimer**, float, cocos2d::CCNode**) at /javascript/proj.ios/…/bindings/ScriptingCore.cpp:715
#25 0x00ec537b in cocos2d::CCScheduler::update(float) at /cocos2dx/proj.ios/…/CCScheduler.cpp:813
#26 0x00eb9895 in cocos2d::CCDirector::drawScene() at /cocos2dx/proj.ios/…/CCDirector.cpp:214
#27 0x00ebbd9b in cocos2d::CCDisplayLinkDirector::mainLoop() at /cocos2dx/proj.ios/…/CCDirector.cpp:944
#28 0x00f2a335 in -[CCDirectorCaller doCaller:] at /cocos2dx/proj.ios/…/platform/ios/CCDirectorCaller.mm:93
#29 0x023912d2 in CA::Display::DisplayLink::dispatch(unsigned long long, unsigned long long) ()