Issue about shader in Android

Hi, I have issue about shader in android platform. When I try to build @iwae’s project to android, the water caustic effect get pixelated overtime, just after 5 min the effect get pixelated like that in the images. In the begining I thought the problem maybe caused by cc_time.x overflowed. But 5 min is too short for the variable to overflowed. How can I fix this?
I am using Cocos creator 3.5.1


The refer project: Solutions for 2D Reflection without double drawcalls

Hi all, I have created this issue on github about this problem. Can somebody have a look at it?
Issue: [Android] cc_time is not calculated correctly in Android · Issue #12940 · cocos/cocos-engine · GitHub