isResting returns false always

isResting returns false always


I want to check whether body stopped or not using this;

auto checkisResting = sprite->getPhysicsBody()->isResting();

but it returns false for unmoving objects.

How can I check body is not moving? Thanks


I solved this problem by using getVelocity. If returned Vec2 x,y values of abs() values both near 0.00 its stopped

closed #3

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Shouldn’t it return false for moving objects? because they are NOT resting.

What am I mis-understanding here?

opened #5


moving or not it returns false for all


I will test this so we can open a GitHub issue if needed.


thank you.