Is there static and kinematic physics body present in cocos2d-x v3.0 c++?

I am porting my game from Obj-C (cocos2d-iPhone v2.0) to C++ (cocos2d-x v3.2). I have used box2d earlier and now as in cocos2d-x v3.2 physics engine is more simplified, I am not able to find how to implement kinematic and static bodies now. I can make a body static by using body->setDynamic(false). But how to make a body kinematic so that it never reacts to gravity and still respond to the applied linear velocity?

Edit:

I guess, i should be setting dynamicBody->setGravityEnable(false); to make it kinematic behaviour as in box2d.