Does cocos2d win32 emulator allow development for iphone 4 that has higher screen resolution?
modify this file: HelloWorld/AppDelegate.cpp, in function
bool AppDelegate::applicationDidFinishLaunching()
here’s the HVGA window
#elif defined(CCX_PLATFORM_WIN32)
if (! (m_pMainWnd = new CCXEGLView()) ||
! m_pMainWnd->Create(L"HelloWorld", 320, 480))
change to resolution of Retina
#elif defined(CCX_PLATFORM_WIN32)
if (! (m_pMainWnd = new CCXEGLView()) ||
! m_pMainWnd->Create(L"HelloWorld", 640, 960)) // change the resolution
It works.