Look here, same problem: including a fix someone made:
http://www.cocos2d-x.org/boards/6/topics/23270
That is the trouble with cocos2d-x, the devs are too concerned with more and more features and too little with bug fixing (Even the latest “stable” version seems to have bugs) and nothing else. And the community isn’t just as helpful as it was with cocos2d-iphone.
It is a shame really, a bit more support and a more helpful community and this framework could easily be a standard on every platform.
Instead it feels more like, here the framework, we made it now good luck with.
It just feels a bit too much like linux too me. beginnerunfriendly, lack of support, but hey it is open source and free so you can fix it yourself.
And this way of thinking is exactly the problem with linux or cocos2d-x for that matter.
It is not important to have constantly new features if the old ones are not working properly.
Stop adding functionality, start fixing it, look at the comments beneath the latest “stable” release.
This is just a joke. Well I am thinking seriously right now about Unity3D and 2DToolkit just because this framework is more patchwork than something else.
Maybe you really have to invest money to get something useful in this world and Open Source is really just a bad joke.
Somewhere someone said this framework uses desktop only for debugging.
Why? This is just stupid.
This project could easily be so much more, but the people in charge seem to be only driven by the newest and shiniest.
So established plattforms are neglected entirely or to phrase it more with words of the OS-Community:
“If you want it on desktop you can easily port it, it is awesome, because it is open source and free.”
Yeah I can, but that takes time, and if you just want to make a game and not start repairing someone’s work it is just not worth it.
@Mike Heald
Sorry for the rant, I hope the other thread helps you.