If I load the same plist twice with:
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("myplist.plist);
will it use more memory, or is it smart enough to know that the image asoociated to that plist is already loaded, and so not load it twice?
I am using a function to return a CCAnimation*.
So the same .png for a plist is called many times.
Thanks.