Hello, hope you all are doing well… Now can anyone help me to integrate in-app purchase(IAP) things in Cocos2dx C++. I know that these days all are working on cocos creator. but we are still on cocos2dx and expecting support from cocos2dx team as well as from the legendary developer.
In-app purchases don’t really have anything to do with a game engine.
If you want to implement it, the documentation and many examples are only a web search away:
https://developer.android.com/google/play/billing/
Here’s an implementation that works with Cocos2d-x, but I’m not sure how up-to-date it is:
https://github.com/newnon/avalon