How to Manage Bitmap Fonts and UI Images in a Single Atlas

Hello developer friends,

I’m a developer fascinated by Cocos Creator.

We’re planning to launch a new game soon.

In our previous game development experience, managing UI draw calls was quite challenging, especially when labels were mixed in. Even when only using images batched into atlases, the draw calls tended to increase significantly.

To prevent this, I thought it would be beneficial if we could manage both images and bitmap fonts within a single image.

Does Cocos Creator support this functionality?

If so, I would greatly appreciate guidance on how to achieve this.

Is this what you’re looking for?Maybe it needs a little translation.there is a lot of discussion on this topic in Chinese forums.
Hope that can help you.

https://docs.cocos.com/creator/manual/en/ui-system/components/editor/label.html#cache-mode

This is the perfect answer! Thank you so much!