I have been trying to upload a new game to the google play store. When I tried to upload it I got an error message saying I would be able to install apps that are less than 150MB size.
Since my app is around 400MB I had to check for various answers. The final one that I choose to go ahead was using an OBB file.
I am relatively new (5 months in development) to the cocos2dx and I’m finding it very difficult in finding a solution. When I went through the forum I could find a complete solution.
Tired to follow this post. Even though I didn’t know mandarin I tried to covert everything but still get issues on the first step itself.
When I went ahead with this thread I couldn’t get a clear idea. I had been gone through around 20-30 post but most don’t have a clear output.
What I have learned.
- Need to zip the files in the resource folder
- Doubt regarding do I need to edit the Manifest file. If yes what should I do?
- In some cases, the developer has created java files to connect with the java files in the app.
- If I have successfully created an OBB file. In some threads, it has shown we will face issues when we release the new updates.
It would be great if the community could help me through this roadblock. (I’m also using SDKBox)
- If you have any documentation for cocos2dx please share it.
- What are the files I need to edit for implementing the OBB file?
- Will it affect SDKBOX implementation?
- Do I have to edit the Gradle file?
- If I make a zip version of the resource then cases for the audio file will cause issues in playing the file.
- Do I need to update the current path of resources?
Please help me. @slackmoehrle, @zhangxm, @linyixin, @smitpatel88, @mars3142 would like to create a new tutorial thread if I’m able to crack this step. It’s very dishearting when you have arrived at your destination but unable to enter it.
Android gradle plugin version: 3.4.2
Gradle version: 5.1.1