Hi, sorry about duplication of my old question, I can’t respond there any more:
but now I again need help with this.
The problem I want to create UI what will have 3D meshes, also I have directional light in the scene what rotates every time. The problem is my 3D meshes in UI container affects by this light.
I want to have separate direction light just for UI 3D objects:
I thought about this one, but in this case, meshes look very simplified. For example, in Unity you can set light layers. I also saw such effect in some games (where you have world and UI) and UI meshes have different light.
In Three.js you can create separate scene what will have its own light and render this scene with your world scene.
I understand, we also have regional directional light in development, but it’s planned in 3.7.
Otherwise, you can also modify the UI camera setup so that it sees the trees lightened side or modify the trees transform so that the lightened side facing the camera