Hi,
I am creating a sequence of actions (MoveTo, RotateBy, etc.) and at the end of the sequence I would like a method called so that I can do some work. Is there an action I can use to put at the end of the sequence to call my method?
Dominique
Hi,
I am creating a sequence of actions (MoveTo, RotateBy, etc.) and at the end of the sequence I would like a method called so that I can do some work. Is there an action I can use to put at the end of the sequence to call my method?
Dominique
In v3.6 you add this as an action to the sequence:
CallFunc::create(bind(&MyClass::methodToCall, this)
And “this” is the instance of MyClass.
You can add a CallFuncN in your sequence.
something like that:
auto sq = Sequence::create(moveToAction,rotateByAction,etc...,CallFuncN::create(...), nullptr);
Thanks! Can this be used with a lambda?
Here u go…
sprite->runAction(Sequence::create( ScaleTo::create(0.5f, 1.5f),
FadeOut::create(0.2f), CallFunc::create( [&,temp]() {
temp->removeFromParentAndCleanup(true);
}), NULL));
404 on link
My bad.
I fixed it now.
Thanks