How to handle spritesheet animations in cocos creator?

Creating animations in cocos creator is as simple as creating a cc.Animation and dragging some clips to it, but what if i want to play animations on a spritesheet? (without texturepacker or similar software for .plist …) any tips

without texturepacker or similar software for .plist … << the plist file (in other engines, formats like JSON, binary are supported) is responsible for marking each sprite frame’s essential data, including its coordinate, size, with rotation or not etc. It’s a must to have it accompanied with the texture file to play the animations you want

Cocos Creator has support for “AtlasSprite” which is a sprite sheet -
http://cocos2d-x.org/docs/creator/manual/en/asset-workflow/atlas.html

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