I want to get count of found shapes by rayCast. Is it possible?
I think it should be possible because the point of the ray cast is knowing when an object is in the path of the ray. What do you have so far? I think that you could always implement a simple counter to tell you.
Edit: I looked in cpp-tests
and it looks like you could always do this in the callback:
PhysicsRayCastCallbackFunc func = [&points, &num](PhysicsWorld& /*world*/, const PhysicsRayCastInfo& info, void* /*data*/)->bool
{
// do something here
return true;
};
I also think a rect query might be helpful here. Combine the 2 concepts.
Thank you very much