How to add and build files in Visual Studio 2017

How to add and build files in Visual Studio 2017
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#1

I’m making cocos2d-x games that can be played on mac and windows.

I already have a project under development with mac xcode.
It runs fine on mac.

I opened win32/MyGame.sln in Visual Studio 2017 to run it on windows.
There were only AppDelegate and HelloWorldScene in src of solution explorer, so I deleted them and drag and drop all files in Classes folder.

When I did retarget solution and built it, it failed with errors.

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Several errors “cannot open include file” have been issued for the file that should have been added to src.

The same failure occurred when I executed “cocos run -p win32” in the project directory.

The execution of the test project without any changes was successful.

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How can I add and build files correctly in Visual Studio 2017?

I use cocos2d-x 3.17 and Visual Studio 2017.

Thank you.

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#2

Did you try not dragging and dropping? Just add the files manually, right click, add files, etc…

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#3

Thank you for your reply.

In my project, there are multiple folders under Classes, in which files are stored.

Finally I decided that all the files needed to be in the same folder.

I created a new folder proj.win32/Classes, copied all the files in Classes and extracted them.
And I drag and drop proj.win32/Classes to Visual Studio and succeeded to build it.

But now I have problems loading Resources.

I created a proj.win32/Resources folder as well as Classes, copied all files in the Resources folder to this.
I changed (MyGame)->properties->Debugging->WorkingDirectory to specify proj.win32/Resources folder.

And as a result of the build, an error occurred that the plist file in the Resources folder could not be read.

cocos2d: fullPathForFilename: No file found at NRZPlayer.plist. Possible missing file.

Image and audio files are successfully read, but only plist files fail.

I’m trying to read plist with such code.

ValueMap profile = FileUtils :: getInstance ()-> getValueMapFromFile (key + “.plist”);

profile remains empty.

How can I read a plist file?

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#4

but you should not need to create these folders at all. They are created when you run cocos new ... Did you run cocos new ... or did you create a project in a different way?

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