How many effect can preload in cocos2d-x 3.16 on Android and iPhone device?

Cocos has change the AudioManager in 3.15 version.But i want to see more detail information about preload?
Can anyone give me a more detail information:
How many effect can proload?

I think cocos2d has no limit for this, only RAM is limit on device.

Oh, I didn’t say it clearly, i change the title. What I really ask is the limitation on ARM. I remember that previous iPhone supported up to 32 sound effects.

“You could play 32 instances of sound at the same time by setting” –https://github.com/cocos2d/cocos2d-x/issues/17186

Have you tried loading more than 32 sounds using AudioEngine?

If you have that may sounds and are not happy with using SimpleAudioEngine or AudioEngine perhaps use Cricket Audio?