Cocos has change the AudioManager in 3.15 version.But i want to see more detail information about preload?
Can anyone give me a more detail information:
How many effect can proload?
I think cocos2d has no limit for this, only RAM is limit on device.
Oh, I didn’t say it clearly, i change the title. What I really ask is the limitation on ARM. I remember that previous iPhone supported up to 32 sound effects.
“You could play 32 instances of sound at the same time by setting” –https://github.com/cocos2d/cocos2d-x/issues/17186
Have you tried loading more than 32 sounds using AudioEngine
?
If you have that may sounds and are not happy with using SimpleAudioEngine
or AudioEngine
perhaps use Cricket Audio?