I just started studying cocos2d-x.
I have a question.
I made a few animations of characters with TexturePacker (idle,run,jump etc.)
and it works well, but now I want to add physics to the same character.
Learn how to make a fun 2D physics game called Monkey Jump in this 3-part tutorial series covering Physics Editor, Texture Packer, and Cocos2D.
so I went to this address and copied it
But I don’t know how to handle this
I don’t know if it’s the way I’m trying
I just want to apply a SpriteSheet made of TexturePacker to PhysicsEditor to work on cocos2d-x