I am trying to add real time multiplayer support and I have a simple web socket (and tcp) server that just echoes what is sent. I have been looking for a long time know and I can’t seem to find any simple examples of how to open up a web/tcp socket and send/receive data in lua. Can anyone post any examples of using these?
V3.0 already bound websocket
and xmlHttpRequest
to lua. You can refer to testlua\extension\websocketTest
and testlua\XmlHttpRequestTest
.
but xmlHttpRequest to lua not very good, if you network error, you will not any response.