I made this nice layered PSD guide image showing all the different screen ratios and resolutions. Useful when designing your game or interface to see what areas people will see on different devices.
This is of course assuming you are filling the screen by showing more of your games map to fill boarders. If you are stretching your design area this probably isn’t useful.
Is there a better way? Any considerations? Am I crazy?
What about the texture sizes?
How can I show a background image layer that fills the screen without distortion in any resolution (i.e. cc.RESOLUTION_POLICY.NO_BORDER) but have the game layer centered on the screen in an 4:3 aspect ratio (i.e. cc.RESOLUTION_POLICY.SHOW_ALL)?