Hello everybody!
I’m working with Lua under Windows for Android devices.
I want to use plugin-x.
When I run …tools\pluginx-bindings-generator\genbindings-lua.py I get the following error message:
Generating bindings for cocos2dx_pluginx…
Using userconfig
[(‘androidndkdir’, ‘D:\android-ndk-r9b’), (‘clangllvmdir’, ‘D:\android-ndk-r9b\toolchains\llvm-3.3\prebuilt\wind
ows’), (‘cocosdir’, ‘D:\cocos2d-x-3.3’), (‘cxxgeneratordir’, ‘D:\cocos2d-x-3.3\tools\bindings-generator’), (‘extra_f
lags’, ‘-D__WCHAR_MAX__=0x7fffffff -U__MINGW32__’), (‘pluginxdir’, ‘D:\cocos2d-x-3.3\plugin’)]
… Generating bindings for target lua
… … Processing section cocos2dx_pluginx
====
Errors in parsing headers:
- <severity = Error,
location = <SourceLocation file ‘D:\android-ndk-r9b/platforms/android-14/arch-arm/usr/include\sys/_wchar_limits.h’
, line 99, column 10>,
details = ‘“Invalid WCHAR_MAX value. Check your toolchain!”’>
====
*** Found errors - can not continue
Traceback (most recent call last):
File “D:\cocos2d-x-3.3\tools\bindings-generator/generator.py”, line 1418, in
main()
File “D:\cocos2d-x-3.3\tools\bindings-generator/generator.py”, line 1414, in main
generator.generate_code()
File “D:\cocos2d-x-3.3\tools\bindings-generator/generator.py”, line 1087, in generate_code
self._parse_headers()
File “D:\cocos2d-x-3.3\tools\bindings-generator/generator.py”, line 1123, in _parse_headers
raise Exception(“Fatal error in parsing headers”)
Exception: Fatal error in parsing headers
----------------------------
Generating lua bindings fails.
----------------------------
The funny thing that when I generate standard Lua bindings in …/cocos2d-x-3.3/tools/tolua using genbindings.py, then everything works fine. So I have no idea why there is a problem with plugin-x.