[GAME] LawnInvaders (available on Android)

Released my new Cocos2dx game a few weeks ago, thought I’d share it here:

Android: https://play.google.com/store/apps/details?id=com.AlexOD.LawnInvaders&hl=en

Trailer: https://www.youtube.com/watch?v=iGdCkmf_MuY

Not sure if this will interest anyone but I put a few talking points about Cocos2dx in a Twitter thread here: https://twitter.com/Aldonn_/status/1047552536138403840

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Way to go! Thank you for supporting the cocos2d-x and what an interesting game you have created.
Would you mind putting your points on our forum? There will be more person to communicate with you.

Congrats on releasing!

Is there an iOS version planned?

Trailer looks good. Like the pixel style art. Also, looks like you are using a raycast?

Cheers Slackmoehrle, unfortunately as a solo part time hobbyist dev I don’t think I’ll be able to make an iOS version.

Thanks for pixel art comments! Means a lot as I work in programming full time (art definitely my weak point hah). On the topic of the art I’ve had an issue recently, before adding google play services I mostly just used to build the android apk via the cmd line and the pixel art was sharp. However to properly get the necessary gradle files for play services I began using android studio, for whatever reason, every build I do via Android Studio applies a blur to the art? It’s strange because anti-aliasing is disabled code-side, and I know it worked on Android pre-play service update (see screenshots directly from my phone on the play store link).

For bullets and projectiles in the game, this tutorial was very helpful: https://www.youtube.com/watch?v=e3-TZ7TfJjA&index=15

Instead of returning the position of the player, I passed a random block position as the target(x,y) so the enemies break apart the blocks around the players feet.

Nice game.

You can create iOS version wihout Mac and iPhone using MacinCloud.com

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are you using spritesheets with TexturePacker?

that tutorial was 19 mins well spent!

Nice game. Congratulations!