Features
- 1000 roads
- varying-width lanes
- s-turn, u-turn, 360-turn
- leader board
I hope you have fun driving.
Features
- 1000 roads
- varying-width lanes
- s-turn, u-turn, 360-turn
- leader board
I hope you have fun driving.
N1
No assets?!! wow (How did you manage that?)
and How you creating maps & checking collision?
Font : os font, not mine
UI : polygon(hard-coded)
Road : polygon(code-generated)
Guardrail : polygon(code-generated)
Car : polygon(blender > fbx > hard-coded mesh data)
Shadow : polygon(from guardrail and car data)
SFX : mp3 files(car drive, crash, button click)
Collision : chipmunk
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.
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The game scenes look ugly, huh?
All thanks goes to Cocos2d-x developers. I appreciate.
p.s.
I coded a lot for polygon anti-aliasing(except shadow) because I didn’t know whether msaa was available on Android devices(I guess iOS devices support that). It was painful.
hmm nice…
well scene goes with game theme…
polygon looks great with my galaxy s4…
Nice work on the anti-aliasing! Could you elaborate a bit on how you achieved it, and which version of the framework you used? I’ve seen several suggestions, but there doesn’t seem to be a consensus on the solution.