Hey overyone.
Today 04 April 2016 i totally finished and published my multiplayer game by motives of the move.
Behind the game 4 years of development, choosed two wrong platforms Microsoft Windows Phone and Apple iOS, two client side languages C#.Net and Objective-C, two wrong ways on the server side with two languages C#.Net and Java.
Now it is here and finished with:
client side:
- cocos2d-x 3.10 C++;
- SDKBOX IAP, GoogleAnalytics, Vungle, AdColony;
- Protobuf;
- Sockets TCP/IP;
server side:
- Scala;
-
Akka.IO TCP/IP - sockets;
- Akka actors - for game logics;
- Protobuf - transport protocol;
- Hibernate - layer to work with database;
- PostgreSQL - database server;
https://play.google.com/store/apps/details?id=net.orionlab.brr
first of all need to say thank you cocos2d-x team and community, i love this place and this framework
for someone who looking for c++ socket implementation go here and look at example this code from my production client and server.
Congrats with the new game!
I tried it, but the game runs upside down and there is no some UI elements
(Galaxy Tab 2 7.0 (GT-P3100) Android 4.2.2 )
@cwaspfst
hi thanks for report issue
i see that issue under Bluestacks emulator before, are you using real device or it is just emulator?
@camkadev
Good luck with the game ! please update when iOS version will be out .
which server provider do you use ?
Also marketing suggestion please upload game play to youtube so we can be impressed
@Meir_yanovich
thank you!
unfortunately iOS version can not be published because of Apple guideline rules 15.5 “Apps that include games of Russian roulette will be rejected”, i try to publish it 1 year ago.
my server located at home, so it is local home internet provider.
i have no idea how to record video from real device, any suggestion will be great.
I ran the game on Galaxy Tab 2 7.0 (GT-P3100)
Run your game in real device and Try this in cmd.
adb shell screenrecord /sdcard/demo.mp4
Ctrl+c to stop recording
Best of luck for your game.
@smitpatel88
thank you, i will try