Hi all,
I’m using Cocos2d-x on Windows 7 with Visual C++ 2010 Express. I can successfully compile and run my project.
In order to test the project on iOS devices I do the following:
- Create empty cocos2dx_box2d project on my MacMini with Xcode 4.3.3
- Delete ( Move to trash ) the default AppDelegate.h, AppDelegate.cpp, HelloWorldScene.h, and HelloWorldScene.cpp files created by the project template.
- Copy my .h and .cpp files ( created on Windows pc ) inside the Xcode Classes folder.
- Copy my resources files ( created on Windows pc ) inside the Xcode Resources folder.
- Add the copied files to my Xcode project with “Right Click”, “Add Files to…”.
- Click RUN and I can successfully run and test the app on my iOS devices.
If I then try to Archive my project or “clean” and “build” my project again I get a lot of errors with the result that I’m not able to run my project anymore.
I get a lot of Parse Issue and Semantic Issue errors like the followings:
@
CCCommon.h
Parse Issue
Unknown type name ‘namespace’
CCGeometry.h
Parse Issue
Unknown type name ‘namespace’
gl.h
Semantic Issue
Unknown type name ‘GLenum’
@
followed by
Apple LLVM compiler 3.1 Error
Too many errors emitted, stopping now…
Do you have any ideas how to solve that and compile my project? Am I doing any error when importing my files to the Xcode project? Any help is highly appreciated.
Thanks!