Explottens - [Steam]

Explottens - [Steam]
0

#21

If I imagine this game on mobile:) it seems nothing to change in design/menus position. Like all menus composition is made as in very good mobile game - also chosen controls seems are wrong for PC.


#22

@energyy hey its been a while… after lots of feedback and reiterating the game many many times. I’ve released a new update with mouse controls, new mission system , bosses , revamp the shop and sidekick menus and big map to show mission progress. If you get time try it out. Thanks.


#23

Hello,

People weren’t using the dash mechanic (right click) because nobody really reads the instructions. So I added a little in-game tutorial. Does this look okay or should I try something else.

edit: Sorry about the broken link.


#24

Anyone else going to indie prize China?


#25

Send me some pictures?


#26

@slackmoehrle I can’t go, visa issues :frowning:


#27

Darn, that would have been fun for you!


#28

I redid the menus for my game. I wanted to try something new with spine. Usually I code up everything.

Below is achieved by binding all images to a single bone. At code end there is only a couple of line of codes (which is setting the bone position to mouse position). Rest of it works on its own.

Cheers!


#29

very smooth - I like it


#30

This game continues to amaze me. Excellent work. Super creative. Can you make a living off this game?


#31

It still in early access. I really hope it does well on release.


#33

It’s broadcase animation quality, looks really fluid and good!