In my script, I want to teleport a node somewhere else when a collision occurs:
onBeginContact(contact: cc.PhysicsContact, selfCollider: cc.PhysicsCollider, otherCollider: cc.PhysicsCollider) {
otherCollider.node.position = cc.v2(0, 0);
}
Seems straightforward enough, however this error occurs:
Simulator: ERROR: Uncaught Error, location: src/cocos2d-jsb.js:0:0
STACK:
[0]321.b2Body.SetTransformXY@src/cocos2d-jsb.js:71335
[1]321.b2Body.SetTransformVec@src/cocos2d-jsb.js:71332
[2]syncPosition@src/cocos2d-jsb.js:25269
[3]_onNodePositionChanged@src/cocos2d-jsb.js:25309
[4]190.CallbacksInvoker.invoke@src/cocos2d-jsb.js:29910
[5]emit@src/cocos2d-jsb.js:9460
[6]setPosition@src/cocos2d-jsb.js:7694
[7]Tunnel.onBeginContact@assets/game/tunnel/Tunnel.js:45
[8]149.PhysicsContact.emit@src/cocos2d-jsb.js:24371
[9]_onBeginContact@src/cocos2d-jsb.js:24679
[10]171.PhysicsContactListener.BeginContact@src/cocos2d-jsb.js:26505
[11]321.b2Contact.Update@src/cocos2d-jsb.js:75138
[12]321.b2ContactManager.Collide@src/cocos2d-jsb.js:75566
[13]321.b2World.Step@src/cocos2d-jsb.js:80093
[14]update@src/cocos2d-jsb.js:24498
[15]update@src/cocos2d-jsb.js:10390
[16]mainLoop@src/cocos2d-jsb.js:8265
[17]callback@src/cocos2d-jsb.js:8493
[18]tick@jsb-adapter/jsb-builtin.js:2001
[ERROR] (/Users/nantas/fireball-x/cocos2d-x-lite_21/cocos/scripting/js-bindings/jswrapper/v8/Object.cpp, 521): Invoking function (0x7feac345a430) failed!
at HTMLElement.print-simulator-log (/Volumes/FastExternal/Applications/CocosCreator2.1.0.app/Contents/Resources/app.asar/editor/builtin/scene/panel/messages/scene.js:1:1653)
at Object.e._dispatch (/Volumes/FastExternal/Applications/CocosCreator2.1.0.app/Contents/Resources/app.asar/editor-framework/lib/renderer/panel.js:1:1941)
at EventEmitter.o.on.s (/Volumes/FastExternal/Applications/CocosCreator2.1.0.app/Contents/Resources/app.asar/editor-framework/lib/renderer/ipc.js:1:2917)
at emitMany (events.js:127:13)
at EventEmitter.emit (events.js:204:7)
it also happens when I’m using node.setPosition
instead of assigning to the position
property.
I’m on Cocos Creator 2.1.0.