Hello, I’m trying to decrease my game size for native version Android/iOS I have tried tinypng but yet it’s not less then 100mb for app submission, all of the assets such as images/sounds are built in the APK/IPA package. I’ve play around with
jsb.fileUtils.createDirectory(directory); for create directory with
getWritablePath() but how can I save it to disk using
cc.loader.load I’ve done some research and found AssetsManager for here and there but none api reference or document was found.
Basically I need to download Images and Sounds if possible to the devices first and use it from there.