Disable tiles map culling? is this a bug?

I am having a huge problem. I am making a platformer game. It is basically a tilemap moving in the opposite direction of the player to work as a camera that follows.
But as you can see in the image, tiles are dissapearing.


In other threads I read that there was a macro to disable culling, but I don’t know where it is in cocos2dx 4.0. My entire project depends on having this working so I really appreciate some help with this.