Creator 2.4.0 Broken meshes

Editor randomly breaks some meshes. Restarting the editor does not help, meshes are still broken. Only reimporting those meshes can fix this problem, but after some time the problem comes back with other random meshes.
Part of meshes are not being rendered, part of meshes are broken (see screenshot).
Mesh

Hi, what is the version of Creator? What are the reproduce steps? Did you get an error? Can you provide a demo that reproduces the problem?
Otherwise, if you just provide a screenshot, we can’t confirm what the problem is.

Creator 2.4.0
MeshDemoProject.zip (251.5 KB)
This project includes two meshes. MeshA in hierarchy works just fine, MeshB on the other hand is not visible at all.
If you change MeshB’s import settings (scale factor for example) and hit apply it becomes visible and works OK.
However if you force Creator to rebuild its library (e. g. by removing library directory in the project) mesh goes back to how it was.

It seems that the only thing that changes when you reimport the mesh is its buffer.bin asset. Also the issue really depends on the location of the mesh in project assets hierarchy because when you put the mesh asset to the assets folder directly it seems to work OK.

Is is works ok in 2.3.x? If so, you can copy the fbx2gltf (which is in editor folder) from 2.3.x to 2.4.0.
The fbx2gltf tool may broken in 2.4.0.

2 Likes

Thank you, that helped. Hope you will fix that issue in next creator version.

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