Crashes on Samsung

Hi,

Mostly Samsung devices S10+, Note9, A7.
Crashes started ~12 Sep.
Does any one have idea why my app has lots of crashes in Google Play with below backtrace?

backtrace:
  #00  pc 00000000004b2524  /system/lib64/libhwui.so (SkTStack<SkRasterClipStack::Rec>::~SkTStack()+52)
  #01  pc 00000000004b2488  /system/lib64/libhwui.so (SkBitmapDevice::~SkBitmapDevice()+36)
  #02  pc 000000000047429c  /system/lib64/libhwui.so (SkCanvas::internalRestore()+732)
  #03  pc 0000000000477370  /system/lib64/libhwui.so (SkCanvas::~SkCanvas()+52)
  #04  pc 0000000000155c18  /system/lib64/libhwui.so (SkCanvas::~SkCanvas()+16)
  #05  pc 00000000004aeef0  /system/lib64/libhwui.so (android::SkiaCanvas::~SkiaCanvas()+208)
  #06  pc 00000000001505e0  /system/lib64/libhwui.so (android::SkiaCanvas::~SkiaCanvas()+16)
  #07  pc 000000000007dc20  /system/framework/arm64/boot-core-libart.oat (java.math.NativeBN.BN_copy [DEDUPED]+160)
  #08  pc 000000000013826c  /system/framework/arm64/boot-core-libart.oat (libcore.util.NativeAllocationRegistry$CleanerThunk.run+76)
  #09  pc 000000000037fb74  /system/framework/arm64/boot.oat (sun.misc.Cleaner.clean+132)
  #10  pc 000000000018e2cc  /system/framework/arm64/boot.oat (java.lang.ref.ReferenceQueue.enqueueLocked+236)
  #11  pc 000000000018e3ec  /system/framework/arm64/boot.oat (java.lang.ref.ReferenceQueue.enqueuePending+172)
  #12  pc 0000000000185704  /system/framework/arm64/boot-core-libart.oat (java.lang.Daemons$ReferenceQueueDaemon.runInternal+244)
  #13  pc 0000000000112e7c  /system/framework/arm64/boot-core-libart.oat (java.lang.Daemons$Daemon.run+76)
  #14  pc 000000000025e1c8  /system/framework/arm64/boot.oat (java.lang.Thread.run+72)
  #15  pc 0000000000557588  /system/lib64/libart.so (art_quick_invoke_stub+584)
  #16  pc 00000000000cfcc8  /system/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200)
  #17  pc 000000000045e1e8  /system/lib64/libart.so (art::(anonymous namespace)::InvokeWithArgArray(art::ScopedObjectAccessAlreadyRunnable const&, art::ArtMethod*, art::(anonymous namespace)::ArgArray*, art::JValue*, char const*)+104)
  #18  pc 000000000045f2a4  /system/lib64/libart.so (art::InvokeVirtualOrInterfaceWithJValues(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue*)+424)
  #19  pc 000000000048a6c4  /system/lib64/libart.so (art::Thread::CreateCallback(void*)+1120)
  #20  pc 0000000000083840  /system/lib64/libc.so (__pthread_start(void*)+36)
  #21  pc 0000000000023d80  /system/lib64/libc.so (__start_thread+68)

Regards,
Chp

Any idea where Cocos2d-x is fitting into this? You said Google Play, are you using SDKBOX?

I do not use sdkbox.
Only Cocos2d-x-3.17.1.
Crash started appearing ~12 Sep (no updates at this time for my app).
See similar crash backtrace for few apps in Google Play.

Does any one see similar crashes in Google Play? Any idea what is wrong? For me it is not clear what is problem. There is no cocos2d-x, my app record in crash backtrace.