Here’s the code I’m testing out:
CCSpriteFrameCache::sharedSpriteFrameCache()
>addSpriteFramesWithFile;>addChild;
*menuSheet = CCSpriteBatchNode::create;
this
>
>
*bg = CCSprite::createWithSpriteFrameName;
>*bg~~>setPosition );
>*menuSheet~~>addChild(_bg,0);
Simple spritesheet test, but it doesn’t work on my Droid3 device. Works perfect on my Droid2, though.
The error is something about “initWithSpriteFrame”. Help?