Crash with new AudioEngine code in v4.0

This error exists in cocos2d v4.0
bool PlayScene::init()
{
if (!Scene::init())
{
return false;
}
AudioEngine::preload(“sounds/hit.mp3”);

....
	AudioEngine::play2d("sounds/hit.mp3");

Then when game closed, exception thrown.

It works in cocos 3.17 using the same code / mp3 file? If yes, don’t forget to upload a github issue :slight_smile:

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